Deborah R. Fowler
Houdini Overview
An overview of commonly used techniques in Houdini from a personal perspective — opinions freely given. For greater depth see the official SideFX documentation and other good starting points here. This site focuses on three areas:
- non-destructive node-based proceduralism
- dynamics
- VEX / VOPs
Getting Started
Concepts & Terminology
Troubleshooting
Proceduralism & Instancing
Copy & Looping
Instancing
- Example file: InstanceIntro19.5.hiplc
General instancing, Mantra & Redshift - Instancing with USD
Complex Scenes
Building & Modeling
Modeling Techniques
Fun with Logos & Markers
Animation
Animation Tools
Math for Procedural Animation
Look Dev
Lighting & Rendering
- Lighting Intro
- Lighting in Various Renders
Redshift, Karma, Mantra - Karma and Houdini
Shading & UVs
Copernicus — Images in Houdini
- Copernicus Overview
- Extracting Information from Images
- COPs Examples
- Simple Color BG — Old COPs & Render Out
- Simple Color BG — Copernicus & Render Out
For serious compositing use Nuke; Houdini's in-app network is handy for testing layers/passes without leaving the package.
Pipeline & Output
Rendering
Caching & PDG
Tools & Resources
SideFX Labs